Belome
Belome
HP: 500FP:30
OffenseDefenseEvasion
Physical30250
Magical152010
Speed: 4
Special Attributes: Enemy Removed by Script, Instant Death Protection
Resists: Sleep
Weak Against: Thunder
Spoils: 30 EXP, 40 coins, Dummy (Common), Dummy (Rare), Attack Up (6.25%)
Yoshi Cookie Item: Mushroom
Battle Script
if (($4 & 0x01) == 0)
	Set bits 00000001 of $04
	Battle dialogue: BELOME: Ooooh!
			 Room service has been kind to me!
			 Where's my bib?
	Targetting: Mallow
	Attack: Normal attack
	Targetting: Random opponent
	Return to beginning
if ($HP < 300)
	if (($4 & 0x02) == 0)
		Set bits 00000010 of $04
		Battle dialogue: BELOME: Stick for a body,
				 head full of straw, give me
				 a scarecrow, rah, rah, RAH!
		Targetting: Mario
		Attack: S'crow Funk
		Targetting: Random opponent
		Return to beginning
if (turn counter is at 3)
	if (($0 & 0x01) == 0)
		if (target Mallow is not afflicted with status:Unknown7)
			if (target Mallow is not afflicted with status:Sleep)
				if (Mario is alive)
					if (Mallow is alive)
						Targetting: Mallow
						Event: Belome swallows Mallow
						Targetting: Random opponent
						Return to beginning
if ($0 & 0x01)
	Targetting: Mario
	Attack: Normal attack
	Targetting: Random opponent
	Return to beginning
if ($4 & 0x02)
	Random attack: Normal attack/S'crow Funk/Sleep-Sauce
	Return to beginning
Random attack: Normal attack/Normal attack/Sleep-Sauce
Begin Counter Script
if ($HP < 0)
	if ($0 & 0x01)
		Event: Belome spits out Mallow
		Battle dialogue: BELOME: If you defeat me,
				 you STILL won't beat me!
				 Beware the flood!
		Animation: Death
		Remove target: Self
		Return to beginning
if ($HP < 0)
	Battle dialogue: BELOME: If you defeat me,
			 you STILL won't beat me!
			 Beware the flood!
	Animation: Death
	Remove target: Self
	Return to beginning
if (enemy has been attacked)
	if ($0 & 0x01)
		if ($1 > 2)
			Unset bits 00000001 of $00
			Unset $6
			Event: Belome spits out Mallow
			Return to beginning
if (enemy has been attacked with Special or Special)
	Increment $1
	Increment $1
	Return to beginning
if (enemy has been attacked)
	Increment $1
	Return to beginning
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